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Back to RGB: 3D tracking of hands and hand-object interactions based on short-baseline stereo

机译:返回RGB:基于手部的3D跟踪和手 - 对象交互   短基线立体声

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摘要

We present a novel solution to the problem of 3D tracking of the articulatedmotion of human hand(s), possibly in interaction with other objects. The vastmajority of contemporary relevant work capitalizes on depth informationprovided by RGBD cameras. In this work, we show that accurate and efficient 3Dhand tracking is possible, even for the case of RGB stereo. A straightforwardapproach for solving the problem based on such input would be to first recoverdepth and then apply a state of the art depth-based 3D hand tracking method.Unfortunately, this does not work well in practice because the stereo-based,dense 3D reconstruction of hands is far less accurate than the one obtained byRGBD cameras. Our approach bypasses 3D reconstruction and follows a completelydifferent route: 3D hand tracking is formulated as an optimization problemwhose solution is the hand configuration that maximizes the color consistencybetween the two views of the hand. We demonstrate the applicability of ourmethod for real time tracking of a single hand, of a hand manipulating anobject and of two interacting hands. The method has been evaluatedquantitatively on standard datasets and in comparison to relevant, state of theart RGBD-based approaches. The obtained results demonstrate that the proposedstereo-based method performs equally well to its RGBD-based competitors, and insome cases, it even outperforms them.
机译:我们提出了一种新颖的解决方案,可以对可能与其他物体相互作用的人手关节运动进行3D跟踪。当代相关工作的绝大多数都利用了RGBD相机提供的深度信息。在这项工作中,我们证明即使对于RGB立体声,也可以进行准确而有效的3Dhand跟踪。基于此类输入解决问题的一种直接方法是首先恢复深度,然后应用最先进的基于深度的3D手部跟踪方法。不幸的是,这在实践中效果不佳,因为基于立体声的密集3D重建指针远不如RGBD相机获得的指针准确。我们的方法绕过了3D重建并遵循了完全不同的途径:3D手跟踪被公式化为一个优化问题,其解决方案是使手的两个视图之间的颜色一致性最大化的手配置。我们证明了我们的方法对于单只手,一只手操纵一个物体以及两只相互作用的手的实时跟踪的适用性。该方法已在标准数据集上进行了定量评估,并与相关的基于RGBD的最新技术水平进行了比较。获得的结果表明,所提出的基于立体声的方法与基于RGBD的竞争者的性能相当,并且在某些情况下甚至优于他们。

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